Actor: Discovery Game

Lens: Type:
Actor: Discovery Game:

Act out your daily activities. Be yourself!

Use the prompts below to act out a scene.

Setting Description

This is the setting where the experience design scene takes place.

The actor should pretend they are in this setting as they act out the scene. Think about how the conditions will impact your experience.

man driving a car
Location
San Francisco
Laws
Normal traffic laws
Size: Context
Small sedan
Non-User Actors
Other passengers
Available Resources
Air conditioning. Windows
Time
As long as it takes to get to your destination.
Interconnections
Traffic based on the time of day.
Hierarchy
If the driver is chatty, it will keep you from checking Pinterest.
Social Norms
Be polite. Small talk.

The Persona's Description

A little about the character you are playing.

Physical Characteristics

These are randomly generated, so some aspects may contradict one another. Ignore the aspects that don't make sense.

Age 9 Years Old

9 Years Old

Characteristic
Sex female

female

Characteristic
Race Hispanic/Latinx

Hispanic/Latinx

Characteristic
Gender Identity transgender

transgender

Characteristic
Size: People average size

average size

Characteristic

Relational Characteristics

These are randomly generated, so some aspects may contradict one another. Ignore the aspects that don't make sense.

Sexual Orientation heterosexual

heterosexual

Characteristic
Relationships only child

only child

Characteristic
has 8 siblings

has 8 siblings

Characteristic
Knowledge expert car mechanic

expert car mechanic

Characteristic

Spoiler Alert

Do not show the content below to designers. These details are only for the actor.

Do This Activity

Activity
Pack as many items as you safely can into the shipping box
Props
Use provided materials and other found items in the room

The Persona's Behavior

Random aspects served up to create a persona's behavior.
Caution: these are randomly generated, so some aspects may contradict one another. Ignore the aspects that don't make sense.

Habits Giving hugs

Giving hugs

Behavior
Vaping

Vaping

Behavior
Movements moves slowly

moves slowly

Behavior
Personality Loud and boisterous

Loud and boisterous

Behavior

Experience-Level Character Details

How your character is Dealing with this Activity

Attention Interested

Interested

Complex Level
Attitude thinks it is stupid

thinks it is stupid

Complex Level
Subjective Norm Sibling gives outspoken support

Sibling gives outspoken support

Complex Level
Abilities lots of disposable income

lots of disposable income

Complex Level
Intention very determined

very determined

Underlying Level
Role Vacationer

Vacationer

Underlying Level
Sensations Sore throat

Sore throat

Core Level
Mood grumpy

grumpy

Core Level

How your Character Makes Meaning

Language Always a friendly tone

Always a friendly tone

Complex Level
Culture Designer

Designer

Underlying Level
Values Preserving friendships

Preserving friendships

Underlying Level
Self-Concept I am empowered

I am empowered

Core Level
Worldview Things will work out

Things will work out

Core Level

Sources

References and sources that support the inclusion of this Aspects of Experiences for Design component.