Actor: Discovery Game

Lens: Type:
Actor: Discovery Game:

Act out your daily activities. Be yourself!

Use the prompts below to act out a scene.

Setting Description

This is the setting where the experience design scene takes place.

The actor should pretend they are in this setting as they act out the scene. Think about how the conditions will impact your experience.

people feeding ducks at the park
Location
A Park in Chicago
Laws
Normal laws of physics
Size: Context
100 yards
Non-User Actors
Dogs, Mockingbirds, Fountains, Swans
Available Resources
Water fountains, Bathrooms
Climate
Pleasant temperature
Sensory
Birds tweeting, a plane flying in the sky
Time
Leisurely pace
Interconnections
Sidewalks, walkways, trails, trash cans, streams, light posts, sprinklers
Hierarchy
A band is playing that is getting attention
Social Norms
Personal space, Dogs and kids on leashes

The Persona's Description

A little about the character you are playing.

Physical Characteristics

These are randomly generated, so some aspects may contradict one another. Ignore the aspects that don't make sense.

Age 25 Years Old

25 Years Old

Characteristic
Sex male

male

Characteristic
Race Asian or Asian American

Asian or Asian American

Characteristic
Gender Identity gender neutral

gender neutral

Characteristic
Size: People average size

average size

Characteristic

Relational Characteristics

These are randomly generated, so some aspects may contradict one another. Ignore the aspects that don't make sense.

Sexual Orientation heterosexual

heterosexual

Characteristic
Relationships has 8 siblings

has 8 siblings

Characteristic
only child

only child

Characteristic
Knowledge Taxi driver-level Street knowledge

Taxi driver-level Street knowledge

Characteristic

Spoiler Alert

Do not show the content below to designers. These details are only for the actor.

Do This Activity

Activity
Lace the shoe
Props
The shoe

The Persona's Behavior

Random aspects served up to create a persona's behavior.
Caution: these are randomly generated, so some aspects may contradict one another. Ignore the aspects that don't make sense.

Habits Loses things easily

Loses things easily

Behavior
Giving hugs

Giving hugs

Behavior
Movements Graceful

Graceful

Behavior
Personality complains a lot

complains a lot

Behavior

Experience-Level Character Details

How your character is Dealing with this Activity

Attention distracted

distracted

Complex Level
Attitude believes they can do it well

believes they can do it well

Complex Level
Subjective Norm Friend is supportive

Friend is supportive

Complex Level
Abilities lots of disposable income

lots of disposable income

Complex Level
Intention Indifferent

Indifferent

Underlying Level
Role leader

leader

Underlying Level
Sensations feels hot and is sweating

feels hot and is sweating

Core Level
Mood Worried

Worried

Core Level

How your Character Makes Meaning

Language Uses profanity

Uses profanity

Complex Level
Culture African Heritage

African Heritage

Underlying Level
Values Protecting all life

Protecting all life

Underlying Level
Self-Concept Victimized

Victimized

Core Level
Worldview Things will work out

Things will work out

Core Level

Sources

References and sources that support the inclusion of this Aspects of Experiences for Design component.