Actor: Discovery Game

Lens: Type:
Actor: Discovery Game:

Act out your daily activities. Be yourself!

Use the prompts below to act out a scene.

Setting Description

This is the setting where the experience design scene takes place.

The actor should pretend they are in this setting as they act out the scene. Think about how the conditions will impact your experience.

busy train station
Location
A Train Station in Washington D.C.
Laws
Pay before you ride
Size: Context
A large station
Non-User Actors
People who are homeless, pigeons
Available Resources
No cell signal
Climate
The station is windy and cold
Sensory
Very loud. Trains are racing by.
Time
Rush! Your train is leaving.
Interconnections
Rush hour means more people are in the station than usual—prevents leisurely meals
Hierarchy
Storms are coming in and everyone is worried about getting stuck.
Social Norms
Show your ticket. Wait till people get off the train before you get on. No eye contact.

The Persona's Description

A little about the character you are playing.

Physical Characteristics

These are randomly generated, so some aspects may contradict one another. Ignore the aspects that don't make sense.

Age 13 years old

13 years old

Characteristic

This kid is an 8th-grader in middle school.

Sex male

male

Characteristic
Race White/Caucasian

White/Caucasian

Characteristic
Gender Identity transgender

transgender

Characteristic
Size: People average size

average size

Characteristic

Relational Characteristics

These are randomly generated, so some aspects may contradict one another. Ignore the aspects that don't make sense.

Sexual Orientation heterosexual

heterosexual

Characteristic
Relationships has 8 siblings

has 8 siblings

Characteristic
single mother

single mother

Characteristic
Knowledge Taxi driver-level Street knowledge

Taxi driver-level Street knowledge

Characteristic

Spoiler Alert

Do not show the content below to designers. These details are only for the actor.

Do This Activity

Activity
Neatly fold a towel
Props
A beach towel

The Persona's Behavior

Random aspects served up to create a persona's behavior.
Caution: these are randomly generated, so some aspects may contradict one another. Ignore the aspects that don't make sense.

Habits chews fingernails

chews fingernails

Behavior
Giving hugs

Giving hugs

Behavior
Movements moves slowly

moves slowly

Behavior
Personality complains a lot

complains a lot

Behavior

Experience-Level Character Details

How your character is Dealing with this Activity

Attention distracted

distracted

Bifocals
Attitude thinks it is stupid

thinks it is stupid

Bifocals
Subjective Norm Friend is supportive

Friend is supportive

Bifocals
Abilities Fifth grade reading level

Fifth grade reading level

Bifocals
Intention Indifferent

Indifferent

Magnifying Glass
Role Vacationer

Vacationer

Magnifying Glass
Sensations Sore throat

Sore throat

Stethoscope
Mood Lonely

Lonely

Stethoscope

How your Character Makes Meaning

Language Uses profanity

Uses profanity

Bifocals
Culture Mexican

Mexican

Magnifying Glass
Values Keeping hands clean

Keeping hands clean

Magnifying Glass
Self-Concept I am empowered

I am empowered

Stethoscope
Worldview whatever can go wrong, will

whatever can go wrong, will

Stethoscope

Sources

References and sources that support the inclusion of this Aspects of Experiences for Design component.