Aspects of experiences that are hard to see so they must be inspected up-close.
Look closer. Look at the most minute details. Aspects that require careful inspection require a magnifying glass to see.
Patterns of behavior that unify a people group.
Fundamental beliefs about what is desirable and ideal.
Power or influence relationships between aspects in a context.
Exchanges between actors in experience design scenes.
Any activities that can be completed using a design.
A person’s determination to complete an activity.
The functions a person plays in different situations.