Aspects of experiences that can be seen using common methods.
The bank of words and gestures a person knows and uses.
The duration of time in which experience design scenes take place.
What is the designed object’s purpose?
How well does the object function for those who use it?
How relevant is the object for those who use it?
How possible is it to use the object to complete an activity?
Competence or skill to complete an activity.
Concentration on the activity at hand.
A way of thinking or feeling about an activity or design object.
What a person believes others will think of them when they perform a behavior.
References and sources that support the inclusion of this Aspects of Experiences for Design component.
Gilmore, J. H. (2016). Look: a practical guide for improving your observational skills. Austin, Texas: Greenleaf Book Group Press.