Aspects of experiences that are hard to see so they must be inspected up-close.
Patterns of behavior that unify a people group.
Fundamental beliefs about what is desirable and ideal.
Power or influence relationships between aspects in a context.
Exchanges between actors in experience design scenes.
Activities that can be completed by using a design object.
A person’s determination to complete an activity.
The functions a person plays in different situations.
References and sources that support the inclusion of this Aspects of Experiences for Design component.
Gilmore, J. H. (2016). Look: a practical guide for improving your observational skills. Austin, Texas: Greenleaf Book Group Press.