Components

Scenes
Lens: Type: Scene Actors
Components:

One of the three essential parts of the experience design scene. A context, person, or design.

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woman sitting on ground in warehouse

Every Experience Design scene involves three components: context, people, and design. Experience design scenes are shaped by the ways these components interact.

a street at night in Portland, OR

Context

The physical spaces, ideas, and prevailing attitudes of a place and time affect experience design scenes.

Read MoreContext

Characteristics and Behavior

These aspects describe the physical makeup of contexts, people, and designed objects as well as ways they behave.

Components
Characteristics
Behavior
Context

Characteristics

Location Laws Size: Context Non-User Actors Available Resources

Behavior

Climate Sensory
People: Self

Self Characteristics

Age Sex Race Gender Identity Size: People Condition

Self Behavior

Habits Movements
People: Relational

Relational Characteristics

Sexual Orientation Relationships Social Class Knowledge

Relational Behavior

Personality
Design

Characteristics

Style Material Size: Design

Behavior

State Operation

Experience-Level Aspects

These aspects describe experience-level qualities of contexts, people, and designed objects.

Experience Theme
Complex
Underlying
Core
Context: Setting
Time
Interconnections Hierarchy
Social Norms
People: Meaning-Making

Complex

Language

Underlying

Culture Values

Core

Self-Concept Worldview
People: Motivation

Complex

Attention Attitude Subjective Norm Abilities

Underlying

Intention Role

Core

Sensations Mood
Design: Interaction
Purpose Accessibility Usefulness Usability
Affordances
Meaning

Sources

References and sources that support the inclusion of this Aspects of Experiences for Design component.

Design

Janlert, L.-E., & Stolterman, E. (2017). Things That Keep Us Busy: The Elements of Interaction. The MIT Press.

Humanities

Callon, M. (2004). Actor-Network Theory: The Market Test. In J. A. H. Law, J. (Ed.), Actor Network Theory and After (pp. 181-195). London: Blackwell Press.

Latour, B. (2008, September 3). A Cautious Prometheus? A Few Steps Toward a Philosophy of Design. Proceedings from Networks of Design meeting of the Design History Society, Falmouth, Cornwall.

Ritzer, G. (2004). Actor Network Theory (Encyclopedia of Social Theory). London: Sage.

Social Sciences

Goffman, E. (1973). The presentation of self in everyday life. Woodstock, New York: Overlook Press.