Every Experience Design scene involves three components: context, people, and design. Experience design scenes are shaped by the ways these components interact.
These aspects describe the physical makeup of contexts, people, and designed objects as well as ways they behave.
These aspects describe experience-level qualities of contexts, people, and designed objects.
References and sources that support the inclusion of this Aspects of Experiences for Design component.
Janlert, L.-E., & Stolterman, E. (2017). Things That Keep Us Busy: The Elements of Interaction. The MIT Press.
Callon, M. (2004). Actor-Network Theory: The Market Test. In J. A. H. Law, J. (Ed.), Actor Network Theory and After (pp. 181-195). London: Blackwell Press.
Latour, B. (2008, September 3). A Cautious Prometheus? A Few Steps Toward a Philosophy of Design. Proceedings from Networks of Design meeting of the Design History Society, Falmouth, Cornwall.
Ritzer, G. (2004). Actor Network Theory (Encyclopedia of Social Theory). London: Sage.
Goffman, E. (1973). The presentation of self in everyday life. Woodstock, New York: Overlook Press.