A person’s identity is made up of physical and internal characteristics that are not always easy to observe. People are born a certain way, and over time, their physical characteristics can change. When designers consider characteristics that make up a person’s identity as a driver for design decisions, outcomes will be more likely to accommodate physical requirements. Researching self characteristics can reveal a person’s capacities for completing activities as well as some of their basic preferences.
In some cases, self characteristics can be interpreted by others and used to judge, marginalize, and classify people. Designers who recognize that people can be stereotyped because of their physical characteristics can position their research and the things they make to reduce the impact of such judgments—empowering people and encouraging inclusion and collaboration.
Select any of the aspects to learn its role in experience design scenes at the characteristics and behaviors level.
A person's internal and physical identity.
How long a person has lived.
A person's assigned sex at birth.
A person's race based on physical appearance.
A person's sense of their own gender.
A person's physical size.
A person's physical and mental condition.
Ways people relate to others and how they perceive themselves in those relationships.
Emotional and/or romantic attraction to another person.
Ways people are connected to others.
A classification based on a person's social and economic status.
Facts, information, and skills a person has acquired.
A person's distinctive character.
Select any of the aspects to learn its role in experience design scenes at the experience level.
Peoples' worldviews and self-concepts shape the ways they make meaning in different situations.
The bank of words and gestures a person knows and uses.
People's collected beliefs about themselves.
How a person conceives the overall "tone" of the world.
People during goal-directed activities.
Concentration on the activity at hand.
A way of thinking or feeling about an activity or design object.
What a person believes others will think of them when they perform a behavior.
Competence or skill to complete an activity.
Physical sensations such as pain or coldness.
A person's emotional state.
References and sources that support the inclusion of this Aspects of Experiences for Design component.