Scene Generator:
Random actors and activities, with my compliments.
The scene generator creates random components (contexts, people, and design) and activities. It has a wide range of uses. Educators can use it to randomly generate content for a project or assignment. Practicing designers can use the scene generator as a brainstorming tool to help them consider a wide range of aspects that can affect what should be designed. Anyone can use it as a party game.
Have fun designing for rich experiences!
A Setting
Activity
The objective a person wants to accomplish in an experience design scene.
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About Activities
Playing classic 8-bit video games like Frogger or Galaga.
Location
A place and time where an experience design scene takes place.
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About Location
Las Vegas
Laws
Physical and social conventions that govern settings.
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About Laws
Pay before you play
Context Size
The dimensions of physical spaces where experience design scenes take place.
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About Context Size
Game machines are packed tightly into the arcade.
Non-User Actors
People and objects in a context that are not the user.
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About Non-User Actors
Kids, Pac Man Wizards, Joysticks, Air Hockey players,
Available Resources
Materials available for use in a setting.
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About Available Resources
Electricity. Quarters. Air conditioning.
Weather
Physical conditions and perceived attitudes in a setting.
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About Weather
Hot outside and when the door opens, it blasts players with waves of heat.
Sensory
Stimuli in a context that can be perceived with the senses.
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About Sensory
The arcade room is dark. Many twinkling game sounds.
Time
The duration of time in which experience design scenes take place.
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About Time
Till you run out of quarters.
Interconnections
Exchanges between components in experience design scenes.
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About Interconnections
The arcade is divided by game types (Skee-Ball, shooters, classic games). Some players are social.
Hierarchy
Power or influence relationships between aspects in a context.
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About Hierarchy
The din of arcade sounds drowns out conversation
Social Norms
Unwritten "rules" that define acceptable behavior.
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About Social Norms
Quarter on the game = I got next
Social Climate
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About Social Climate
The economy is good, there's peace in the world, politics are stable.
Describing the Persona
Random aspects served up to create a persona's characteristics. How do these align with the scene above? The better the alignment, the better the experience.
Caution: these are randomly generated, so some aspects may contradict one another. Ignore the aspects that don't make sense.
Self Characteristics
Age
How long a person has lived.
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About Age
9 Years Old
Sex
A person's assigned sex at birth.
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About Sex
female
Race
A person's race based on physical appearance.
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About Race
Black/African American
Gender Identity
A person's sense of their own gender.
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About Gender Identity
gender neutral
Size
A person's physical size.
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About Size
6′ 3″ (1.9 meters) Tall
Relational Characteristics
Sexual Orientation
Emotional and/or romantic attraction to another person.
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About Sexual Orientation
asexual
Relationships
A person's physical and mental condition.
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About Relationships
single parent
Social Class
A classification based on a person's social and economic status.
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About Social Class
upper-middle class
Knowledge
Facts, information, and skills a person has acquired.
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About Knowledge
The Art of Asia
The Persona's Behavior
Random aspects served up to create a persona's behavior.
Caution: these are randomly generated, so some aspects may contradict one another. Ignore the aspects that don't make sense.
Habits
People's behavioral tendencies.
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About Habits
Movements
The ways people physically move.
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About Movements
moves slowly
Personality
A person's distinctive character.
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About Personality
Fearful
Gender Expression
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About Gender Expression
Androgynous
Experience-Level Aspects
Random aspects served up to create a persona's experience-level aspects.
Caution: these are randomly generated, so some aspects may contradict one another. Ignore the aspects that don't make sense.
Complex Level
Aspects of experiences that can be seen using common methods.
Abilities
Competence or skill to complete an activity.
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About Abilities
lots of disposable income
Language
The bank of words and gestures a person knows and uses.
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About Language
uses slang terms
Attention
Concentration on the activity at hand.
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About Attention
Interested
Attitude
A way of thinking or feeling about an activity or design object.
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About Attitude
thinks it is stupid
Subjective Norm
What a person believes others will think of them when they perform a behavior.
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About Subjective Norm
Supervisor disapproves
Underlying Level
Aspects of experiences that are hard to see so they must be inspected up-close.
Intention
A person's determination to complete an activity.
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About Intention
very determined
Role
The functions a person plays in different situations.
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About Role
Vacationer
Culture
Patterns of behavior that unify a people group.
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About Culture
Mexican
Values
Fundamental beliefs about what is desirable and ideal.
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About Values
Christian
Core Level
Aspects of experiences that are the heart of a component.
Sensations
Physical sensations such as pain or coldness.
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About Sensations
Sore throat
Mood
A person's emotional state.
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About Mood
grumpy
Self-Concept
People's collected beliefs about themselves.
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About Self-Concept
I am empowered
Worldview
How a person conceives the overall "tone" of the world.
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About Worldview
Life‘s a bitch and then you die