Designers can’t ignore reality when they design. Physics, laws, and other non-negotiable aspects of contexts create limitations within which designers must work. People also have limitations, depending on their physical and cultural makeup as well as their relationships. Peoples’ priorities and fears and concerns all determine what they can and will be willing to do.
We will explore how to design outcomes that work within constraints in this game.
One person will be an actor and everyone else will be a designer. Before you begin, decide what role everyone will play.
Actor: Select the Actor role below. Read and follow the instructions on the page. All players should read details at the top of the actor page. Show your phone to everyone in your group so they can read these details.
Designers: One person in your group should select the Designer role below. Read and follow the instructions on the page. If you are playing as a group, only one in your group needs to visit the page. All designers in the group will use this page to guide their observations.
References and sources that support the inclusion of this Aspects of Experiences for Design component.