Scene Generator - AoE4D

Scene Generator

Tools
Lens: Type:
Scene Generator:

Random actors and activities, with my compliments.

a gas station at night

The scene generator creates random actors (contexts, people, and design) and activities. It has a wide range of uses. Educators can use it to randomly generate content for a project or assignment. Practicing designers can use the scene generator as a brainstorming tool to help them consider a wide range of aspects that can affect what should be designed. Anyone can use it as a party game.

Have fun designing for rich experiences!

A Setting

arcade game screen
Activity

Playing classic 8-bit video games like Frogger or Galaga.

Location
Las Vegas
Size: Context
Game machines are packed tightly into the arcade.
Non-User Actors
Kids, Pac Man Wizards, Joysticks, Air Hockey players,
Available Resources
Electricity. Air Conditioning. Quarters.
Sensory
The arcade room is dark. Many twinkling game sounds.
Time
Till you run out of quarters.
Interconnections
The arcade is divided by game types (Skee-Ball, shooters, classic games). Some players are social.
Hierarchy
The din of arcade sounds drowns out conversation
Social Norms
Quarter on the game = I got next

Describing the Persona

Random aspects served up to create a persona's characteristics.
Caution: these are randomly generated, so some aspects may contradict one another. Ignore the aspects that don't make sense.

Self Characteristics

Age 25 Years Old

25 Years Old

Characteristic
Sex male

male

Characteristic
Race American Indian

American Indian

Characteristic
Gender Identity cisgender (same as gender assigned at birth)

cisgender (same as gender assigned at birth)

Characteristic
Size: People 5′ 2″ (1.6 meters) tall

5′ 2″ (1.6 meters) tall

Characteristic

Relational Characteristics

Sexual Orientation heterosexual

heterosexual

Characteristic
Relationships only child

only child

Characteristic
Knowledge Taxi driver-level Street knowledge

Taxi driver-level Street knowledge

Characteristic

The Persona's Behavior

Random aspects served up to create a persona's behavior.
Caution: these are randomly generated, so some aspects may contradict one another. Ignore the aspects that don't make sense.

Habits exercises often

exercises often

Behavior
Forgetting important dates

Forgetting important dates

Behavior
Movements drives fast

drives fast

Behavior
Personality Loud and crazy

Loud and crazy

Behavior

Experience-Level Aspects

Random aspects served up to create a persona's experience-level aspects.
Caution: these are randomly generated, so some aspects may contradict one another. Ignore the aspects that don't make sense.

Bifocals

Aspects of experiences that can be seen using common methods.

Attention distracted

distracted

Bifocals
Attitude believes they can do it well

believes they can do it well

Bifocals
Subjective Norm Friend is supportive

Friend is supportive

Bifocals
Abilities lots of disposable income

lots of disposable income

Bifocals
Language very formal

very formal

Bifocals

Magnifying Glass

Aspects of experiences that are hard to see so they must be inspected up-close.

Intention very determined

very determined

Magnifying Glass
Role Vacationer

Vacationer

Magnifying Glass
Culture Designer

Designer

Magnifying Glass
Values buying local

buying local

Magnifying Glass

Stethoscope

Aspects of experiences that are the heart of an actor.

Sensations feels hot and is sweating

feels hot and is sweating

Stethoscope
Mood Lonely

Lonely

Stethoscope
Self-Concept Feel special

Feel special

Stethoscope
Worldview whatever can go wrong, will

whatever can go wrong, will

Stethoscope

Sources

References and sources that support the inclusion of this Aspects of Experiences for Design component.