Scene Generator

Tools
Lens: Type:
Scene Generator:

Random actors and activities, with my compliments.

a gas station at night

The scene generator creates random components (contexts, people, and design) and activities. It has a wide range of uses. Educators can use it to randomly generate content for a project or assignment. Practicing designers can use the scene generator as a brainstorming tool to help them consider a wide range of aspects that can affect what should be designed. Anyone can use it as a party game.

Have fun designing for rich experiences!

A Setting

people feeding ducks at the park
Activity

Enjoying a day at the park, away from work.

Location
A Park in Chicago
Laws
Normal laws of physics
Size: Context
100 yards
Non-User Actors
Dogs, Mockingbirds, Fountains, Swans
Available Resources
Water fountains, Bathrooms
Climate
Pleasant temperature
Sensory
Birds tweeting, a plane flying in the sky
Time
Leisurely pace
Interconnections
Sidewalks, walkways, trails, trash cans, streams, light posts, sprinklers
Hierarchy
A band is playing that is getting attention
Social Norms
Personal space, Dogs and kids on leashes

Describing the Persona

Random aspects served up to create a persona's characteristics.
Caution: these are randomly generated, so some aspects may contradict one another. Ignore the aspects that don't make sense.

Self Characteristics

Age 9 Years Old

9 Years Old

Characteristic
Sex male

male

Characteristic
Race Mexican/Mexican American

Mexican/Mexican American

Characteristic
Gender Identity transgender

transgender

Characteristic
Size: People average size

average size

Characteristic

Relational Characteristics

Sexual Orientation heterosexual

heterosexual

Characteristic
Relationships has 8 siblings

has 8 siblings

Characteristic
Knowledge excellent at sports trivia

excellent at sports trivia

Characteristic

The Persona's Behavior

Random aspects served up to create a persona's behavior.
Caution: these are randomly generated, so some aspects may contradict one another. Ignore the aspects that don't make sense.

Habits Giving hugs

Giving hugs

Behavior
Checks phone every time there’s a notification

Checks phone every time there’s a notification

Behavior
Movements Sits up straight

Sits up straight

Behavior
Personality cheerful

cheerful

Behavior

Experience-Level Aspects

Random aspects served up to create a persona's experience-level aspects.
Caution: these are randomly generated, so some aspects may contradict one another. Ignore the aspects that don't make sense.

Complex

Aspects of experiences that can be seen using common methods.

Attention Interested

Interested

Complex Level
Attitude thinks it is stupid

thinks it is stupid

Complex Level
Subjective Norm Supervisor disapproves

Supervisor disapproves

Complex Level
Abilities Fifth grade reading level

Fifth grade reading level

Complex Level
Language very formal

very formal

Complex Level

Underlying

Aspects of experiences that are hard to see so they must be inspected up-close.

Intention very determined

very determined

Underlying Level
Role Vacationer

Vacationer

Underlying Level
Culture Disneyphile

Disneyphile

Underlying Level
Values Keeping hands clean

Keeping hands clean

Underlying Level

Core

Aspects of experiences that are the heart of a component.

Sensations feels hot and is sweating

feels hot and is sweating

Core Level
Mood Frisky

Frisky

Core Level
Self-Concept I can’t make a difference

I can’t make a difference

Core Level
Worldview Things will work out

Things will work out

Core Level

Sources

References and sources that support the inclusion of this Aspects of Experiences for Design component.