Scene Generator

Tools
Lens: Type:
Scene Generator:

Random actors and activities, with my compliments.

a gas station at night

The scene generator creates random actors (contexts, people, and design) and activities. It has a wide range of uses. Educators can use it to randomly generate content for a project or assignment. Practicing designers can use the scene generator as a brainstorming tool to help them consider a wide range of aspects that can affect what should be designed. Anyone can use it as a party game.

Have fun designing for rich experiences!

The Setting

busy train station

Get your tickets! The train station is busy during rush hour.

Location
A Train Station in Washington D.C.
Size: Context
A large station
Non-User Actors
People who are homeless, pigeons
Available Resources
No cell signal
Time
Rush! Your train is leaving.
Interconnections
Rush hour means more people are in the station than usual—prevents leisurely meals
Hierarchy
Storms are coming in and everyone is worried about getting stuck.
Social Norms
Show your ticket. Wait till people get off the train before you get on. No eye contact.

Describing the Persona

Random aspects served up to create a persona's characteristics.
Caution: these are randomly generated, so some aspects may contradict one another. Ignore the aspects that don't make sense.

Self Characteristics

Age 5 years old

5 years old

Characteristic
boy building blocks
Sex female

female

Characteristic
Race Asian or Asian American

Asian or Asian American

Characteristic
Gender Identity cisgender (same as gender assigned at birth)

cisgender (same as gender assigned at birth)

Characteristic
Size: People average size

average size

Characteristic

Relational Characteristics

Sexual Orientation pansexual

pansexual

Characteristic
Relationships single mother

single mother

Characteristic
only child

only child

Characteristic
Knowledge excellent at sports trivia

excellent at sports trivia

Characteristic

The Persona's Behavior

Random aspects served up to create a persona's behavior.
Caution: these are randomly generated, so some aspects may contradict one another. Ignore the aspects that don't make sense.

Habits Checks phone every time there’s a notification

Checks phone every time there’s a notification

Behavior
Vaping

Vaping

Behavior
Movements drives fast

drives fast

Behavior
Personality helpful

helpful

Behavior

Experience-Level Aspects

Random aspects served up to create a persona's experience-level aspects.
Caution: these are randomly generated, so some aspects may contradict one another. Ignore the aspects that don't make sense.

Bifocals

Aspects of experiences that can be seen using common methods.

Attention Interested

Interested

Bifocals
Attitude believes they can do it well

believes they can do it well

Bifocals
Subjective Norm Friend is supportive

Friend is supportive

Bifocals
Abilities lots of disposable income

lots of disposable income

Bifocals
Language Always a friendly tone

Always a friendly tone

Bifocals

Magnifying Glass

Aspects of experiences that are hard to see so they must be inspected up-close.

Intention very determined

very determined

Magnifying Glass
Role Vacationer

Vacationer

Magnifying Glass
Culture Mexican

Mexican

Magnifying Glass
Values Christian

Christian

Magnifying Glass

Stethoscope

Aspects of experiences that are the heart of an actor.

Sensations Sore throat

Sore throat

Stethoscope
Mood Frisky

Frisky

Stethoscope
Self-Concept I am empowered

I am empowered

Stethoscope
Worldview Things will always get better

Things will always get better

Stethoscope

A Random Activity

Experience Design Scenes incolve activities—moments when people use design in a context. Apply the AoE4D aspects to better understand this activity.

Activity
Stack five coasters with someone else.
With someone
Grab someone and stack coasters together.
Go here
In this room
Props
Coasters are on all the tables.

AoE4D at your Fingertips

All aspects of experiences for design in one spot for easy reference.

Actors
Characteristics
Behavior
Themes
Bifocals
Magnifying Glass
Stethoscope
Context

Characteristics

Location Laws Size: Context Non-User Actors Available Resources

Behavior

Climate Sensory
Context: Setting
Time
Interconnections Hierarchy
Social Norms
People: Self

Self Characteristics

Age Sex Race Gender Identity Size: People Condition

Self Behavior

Habits Movements
People: Meaning-Making

Bifocals

Language

Magnifying Glass

Culture Values

Stethoscope

Self-Concept Worldview
People: Relational

Relational Characteristics

Sexual Orientation Relationships Social Class Knowledge

Relational Behavior

Personality
People: Storytelling

Bifocals

Attention Attitude Subjective Norm Abilities

Magnifying Glass

Intention Role

Stethoscope

Sensations Mood
Design

Characteristics

Style Material Size: Design

Behavior

State Operation
Design: Interaction
Purpose Accessibility Usefulness Usability
Affordances
Meaning

Sources

References and sources that support the inclusion of this Aspects of Experiences for Design component.