Scene Generator

Tools
Lens: Type:
Scene Generator:

Random actors and activities, with my compliments.

a gas station at night

The scene generator creates random actors (contexts, people, and design) and activities. It has a wide range of uses. Educators can use it to randomly generate content for a project or assignment. Practicing designers can use the scene generator as a brainstorming tool to help them consider a wide range of aspects that can affect what should be designed. Anyone can use it as a party game.

Have fun designing for rich experiences!

A Setting

people feeding ducks at the park
Activity

Enjoying a day at the park, away from work.

Location
A Park in Chicago
Laws
Normal laws of physics
Size: Context
100 yards
Non-User Actors
Dogs, Mockingbirds, Fountains, Swans
Available Resources
Water fountains, Bathrooms
Climate
Pleasant temperature
Sensory
Birds tweeting, a plane flying in the sky
Time
Leisurely pace
Interconnections
Sidewalks, walkways, trails, trash cans, streams, light posts, sprinklers
Hierarchy
A band is playing that is getting attention
Social Norms
Personal space, Dogs and kids on leashes

Describing the Persona

Random aspects served up to create a persona's characteristics.
Caution: these are randomly generated, so some aspects may contradict one another. Ignore the aspects that don't make sense.

Self Characteristics

Age 5 years old

5 years old

Characteristic
boy building blocks
Sex female

female

Characteristic
Race White/Caucasian

White/Caucasian

Characteristic
Gender Identity transgender

transgender

Characteristic
Size: People 6′ 3″ (1.9 meters) Tall

6′ 3″ (1.9 meters) Tall

Characteristic

Relational Characteristics

Sexual Orientation pansexual

pansexual

Characteristic
Relationships has 8 siblings

has 8 siblings

Characteristic
only child

only child

Characteristic
Knowledge expert car mechanic

expert car mechanic

Characteristic

The Persona's Behavior

Random aspects served up to create a persona's behavior.
Caution: these are randomly generated, so some aspects may contradict one another. Ignore the aspects that don't make sense.

Habits Checks phone every time there’s a notification

Checks phone every time there’s a notification

Behavior
chews fingernails

chews fingernails

Behavior
Movements Sits up straight

Sits up straight

Behavior
Personality complains a lot

complains a lot

Behavior

Experience-Level Aspects

Random aspects served up to create a persona's experience-level aspects.
Caution: these are randomly generated, so some aspects may contradict one another. Ignore the aspects that don't make sense.

Bifocals

Aspects of experiences that can be seen using common methods.

Attention distracted

distracted

Bifocals
Attitude thinks it is stupid

thinks it is stupid

Bifocals
Subjective Norm Friend is supportive

Friend is supportive

Bifocals
Abilities Fifth grade reading level

Fifth grade reading level

Bifocals
Language Very limited vocabulary

Very limited vocabulary

Bifocals

Magnifying Glass

Aspects of experiences that are hard to see so they must be inspected up-close.

Intention very determined

very determined

Magnifying Glass
Role Vacationer

Vacationer

Magnifying Glass
Culture African Heritage

African Heritage

Magnifying Glass
Values Protecting the environment

Protecting the environment

Magnifying Glass

Stethoscope

Aspects of experiences that are the heart of an actor.

Sensations feels hot and is sweating

feels hot and is sweating

Stethoscope
Mood Worried

Worried

Stethoscope
Self-Concept Feel special

Feel special

Stethoscope
Worldview people are inherently good

people are inherently good

Stethoscope

Sources

References and sources that support the inclusion of this Aspects of Experiences for Design component.