Scene Generator

Tools
Lens: Type:
Scene Generator:

Random actors and activities, with my compliments.

a gas station at night

The scene generator creates random components (contexts, people, and design) and activities. It has a wide range of uses. Educators can use it to randomly generate content for a project or assignment. Practicing designers can use the scene generator as a brainstorming tool to help them consider a wide range of aspects that can affect what should be designed. Anyone can use it as a party game.

Have fun designing for rich experiences!

A Setting

two girls doing school work at home
Activity

Synchronous learning using Chromebooks in the home.

Location
Kitchen table homeschooling session.
Laws
Follow parent's directions. Finish the day's lesson.
Size: Context
A kitchen
Non-User Actors
Alexa music, siblings, a new puppy
Available Resources
Crayons, pens, pencils, paper, Chromebook
Climate
Worries about how long COVID-19 quarantine will last. The sunny weather outside is making it hard to stay focused.
Sensory
Comfortable temperature
Time
Two hour time limit to complete work
Interconnections
Wifi available in home though signal can be spotty. Electricity.
Hierarchy
What a parent says, goes.
Social Norms
Complete your homework before the end of the time.

Describing the Persona

Random aspects served up to create a persona's characteristics.
Caution: these are randomly generated, so some aspects may contradict one another. Ignore the aspects that don't make sense.

Self Characteristics

Age 75 Years Old

75 Years Old

Characteristic
Sex male

male

Characteristic
Race White/Caucasian

White/Caucasian

Characteristic
Gender Identity gender neutral

gender neutral

Characteristic
Size: People average size

average size

Characteristic

Relational Characteristics

Sexual Orientation heterosexual

heterosexual

Characteristic
Relationships only child

only child

Characteristic
Knowledge expert car mechanic

expert car mechanic

Characteristic

The Persona's Behavior

Random aspects served up to create a persona's behavior.
Caution: these are randomly generated, so some aspects may contradict one another. Ignore the aspects that don't make sense.

Habits Checks phone every time there’s a notification

Checks phone every time there’s a notification

Behavior
exercises often

exercises often

Behavior
Movements Fiddles a lot

Fiddles a lot

Behavior
Personality cheerful

cheerful

Behavior

Experience-Level Aspects

Random aspects served up to create a persona's experience-level aspects.
Caution: these are randomly generated, so some aspects may contradict one another. Ignore the aspects that don't make sense.

Complex

Aspects of experiences that can be seen using common methods.

Attention Interested

Interested

Complex Level
Attitude believes they can do it well

believes they can do it well

Complex Level
Subjective Norm Sibling gives outspoken support

Sibling gives outspoken support

Complex Level
Abilities Fifth grade reading level

Fifth grade reading level

Complex Level
Language very formal

very formal

Complex Level

Underlying

Aspects of experiences that are hard to see so they must be inspected up-close.

Intention Urban Planning

Urban Planning

Underlying Level
Role leader

leader

Underlying Level
Culture Punk

Punk

Underlying Level
Values Family above all

Family above all

Underlying Level

Core

Aspects of experiences that are the heart of a component.

Sensations feels hot and is sweating

feels hot and is sweating

Core Level
Mood Annoyed

Annoyed

Core Level
Self-Concept I am empowered

I am empowered

Core Level
Worldview Things will work out

Things will work out

Core Level

Sources

References and sources that support the inclusion of this Aspects of Experiences for Design component.