Scene Generator

Tools
Lens: Type:
Scene Generator:

Random actors and activities, with my compliments.

a gas station at night

The scene generator creates random components (contexts, people, and design) and activities. It has a wide range of uses. Educators can use it to randomly generate content for a project or assignment. Practicing designers can use the scene generator as a brainstorming tool to help them consider a wide range of aspects that can affect what should be designed. Anyone can use it as a party game.

Have fun designing for rich experiences!

A Setting

people feeding ducks at the park
Activity

Enjoying a day at the park, away from work.

Location
A Park in Chicago
Laws
Normal laws of physics
Size: Context
100 yards
Non-User Actors
Dogs, Mockingbirds, Fountains, Swans
Available Resources
Water fountains, Bathrooms
Climate
Pleasant temperature
Sensory
Birds tweeting, a plane flying in the sky
Time
Leisurely pace
Interconnections
Sidewalks, walkways, trails, trash cans, streams, light posts, sprinklers
Hierarchy
A band is playing that is getting attention
Social Norms
Personal space, Dogs and kids on leashes

Describing the Persona

Random aspects served up to create a persona's characteristics.
Caution: these are randomly generated, so some aspects may contradict one another. Ignore the aspects that don't make sense.

Self Characteristics

Age 19 Years Old

19 Years Old

Characteristic
Sex female

female

Characteristic
Race White/Caucasian

White/Caucasian

Characteristic
Gender Identity transgender

transgender

Characteristic
Size: People 6′ 3″ (1.9 meters) Tall

6′ 3″ (1.9 meters) Tall

Characteristic

Relational Characteristics

Sexual Orientation heterosexual

heterosexual

Characteristic
Relationships single parent

single parent

Characteristic
Knowledge Taxi driver-level Street knowledge

Taxi driver-level Street knowledge

Characteristic

The Persona's Behavior

Random aspects served up to create a persona's behavior.
Caution: these are randomly generated, so some aspects may contradict one another. Ignore the aspects that don't make sense.

Habits Loses things easily

Loses things easily

Behavior
exercises often

exercises often

Behavior
Movements Fiddles a lot

Fiddles a lot

Behavior
Personality Outgoing

Outgoing

Behavior

Experience-Level Aspects

Random aspects served up to create a persona's experience-level aspects.
Caution: these are randomly generated, so some aspects may contradict one another. Ignore the aspects that don't make sense.

Complex

Aspects of experiences that can be seen using common methods.

Attention distracted

distracted

Complex Level
Attitude believes they can do it well

believes they can do it well

Complex Level
Subjective Norm Sibling gives outspoken support

Sibling gives outspoken support

Complex Level
Abilities lots of disposable income

lots of disposable income

Complex Level
Language Very limited vocabulary

Very limited vocabulary

Complex Level

Underlying

Aspects of experiences that are hard to see so they must be inspected up-close.

Intention Indifferent

Indifferent

Underlying Level
Role Vacationer

Vacationer

Underlying Level
Culture African Heritage

African Heritage

Underlying Level
Values buying local

buying local

Underlying Level

Core

Aspects of experiences that are the heart of a component.

Sensations Sore throat

Sore throat

Core Level
Mood Annoyed

Annoyed

Core Level
Self-Concept Feel special

Feel special

Core Level
Worldview Things will always get better

Things will always get better

Core Level

Sources

References and sources that support the inclusion of this Aspects of Experiences for Design component.