Scene Generator

Tools
Lens: Type:
Scene Generator:

Random actors and activities, with my compliments.

a gas station at night

The scene generator creates random components (contexts, people, and design) and activities. It has a wide range of uses. Educators can use it to randomly generate content for a project or assignment. Practicing designers can use the scene generator as a brainstorming tool to help them consider a wide range of aspects that can affect what should be designed. Anyone can use it as a party game.

Have fun designing for rich experiences!

A Setting

arcade game screen
Activity

Playing classic 8-bit video games like Frogger or Galaga.

Location
Las Vegas
Size: Context
Game machines are packed tightly into the arcade.
Non-User Actors
Kids, Pac Man Wizards, Joysticks, Air Hockey players,
Available Resources
Electricity. Air Conditioning. Quarters.
Sensory
The arcade room is dark. Many twinkling game sounds.
Time
Till you run out of quarters.
Interconnections
The arcade is divided by game types (Skee-Ball, shooters, classic games). Some players are social.
Hierarchy
The din of arcade sounds drowns out conversation
Social Norms
Quarter on the game = I got next

Describing the Persona

Random aspects served up to create a persona's characteristics.
Caution: these are randomly generated, so some aspects may contradict one another. Ignore the aspects that don't make sense.

Self Characteristics

Age 25 Years Old

25 Years Old

Characteristic
Sex male

male

Characteristic
Race Asian or Asian American

Asian or Asian American

Characteristic
Gender Identity transgender

transgender

Characteristic
Size: People 5′ 2″ (1.6 meters) tall

5′ 2″ (1.6 meters) tall

Characteristic

Relational Characteristics

Sexual Orientation heterosexual

heterosexual

Characteristic
Relationships has 8 siblings

has 8 siblings

Characteristic
Knowledge excellent at sports trivia

excellent at sports trivia

Characteristic

The Persona's Behavior

Random aspects served up to create a persona's behavior.
Caution: these are randomly generated, so some aspects may contradict one another. Ignore the aspects that don't make sense.

Habits Loses things easily

Loses things easily

Behavior
Always very polite

Always very polite

Behavior
Movements Sits up straight

Sits up straight

Behavior
Personality Welcoming

Welcoming

Behavior

Experience-Level Aspects

Random aspects served up to create a persona's experience-level aspects.
Caution: these are randomly generated, so some aspects may contradict one another. Ignore the aspects that don't make sense.

Complex

Aspects of experiences that can be seen using common methods.

Attention distracted

distracted

Complex Level
Attitude believes they can do it well

believes they can do it well

Complex Level
Subjective Norm Friend is supportive

Friend is supportive

Complex Level
Abilities Can fix anything

Can fix anything

Complex Level
Language Very limited vocabulary

Very limited vocabulary

Complex Level

Underlying

Aspects of experiences that are hard to see so they must be inspected up-close.

Intention very determined

very determined

Underlying Level
Role Vacationer

Vacationer

Underlying Level
Culture Mexican

Mexican

Underlying Level
Values Protecting the environment

Protecting the environment

Underlying Level

Core

Aspects of experiences that are the heart of a component.

Sensations feels hot and is sweating

feels hot and is sweating

Core Level
Mood Worried

Worried

Core Level
Self-Concept Victimized

Victimized

Core Level
Worldview Things will always get better

Things will always get better

Core Level

Sources

References and sources that support the inclusion of this Aspects of Experiences for Design component.