Scene Generator

Tools
Lens: Type:
Scene Generator:

Random actors and activities, with my compliments.

a gas station at night

The scene generator creates random components (contexts, people, and design) and activities. It has a wide range of uses. Educators can use it to randomly generate content for a project or assignment. Practicing designers can use the scene generator as a brainstorming tool to help them consider a wide range of aspects that can affect what should be designed. Anyone can use it as a party game.

Have fun designing for rich experiences!

A Setting

man driving a car
Activity

Let’s take an Uber ride back to your hotel after dinner.

Location
San Francisco
Laws
Normal traffic laws
Size: Context
Small sedan
Non-User Actors
Other passengers
Available Resources
Air conditioning. Windows
Sensory
The radio is playing sports scores
Time
As long as it takes to get to your destination.
Interconnections
Traffic based on the time of day.
Hierarchy
If the driver is chatty, it will keep you from checking Pinterest.
Social Norms
Be polite. Small talk.

Describing the Persona

Random aspects served up to create a persona's characteristics.
Caution: these are randomly generated, so some aspects may contradict one another. Ignore the aspects that don't make sense.

Self Characteristics

Age 21 years old

21 years old

Characteristic
Sex female

female

Characteristic
Race Black/African American

Black/African American

Characteristic
Gender Identity cisgender (same as gender assigned at birth)

cisgender (same as gender assigned at birth)

Characteristic
Size: People 5′ 2″ (1.6 meters) tall

5′ 2″ (1.6 meters) tall

Characteristic

Relational Characteristics

Sexual Orientation gay/lesbian

gay/lesbian

Characteristic
Relationships only child

only child

Characteristic
Knowledge excellent at sports trivia

excellent at sports trivia

Characteristic

The Persona's Behavior

Random aspects served up to create a persona's behavior.
Caution: these are randomly generated, so some aspects may contradict one another. Ignore the aspects that don't make sense.

Habits chews fingernails

chews fingernails

Behavior
Loses track of time

Loses track of time

Behavior
Movements moves slowly

moves slowly

Behavior
Personality Loud and boisterous

Loud and boisterous

Behavior

Experience-Level Aspects

Random aspects served up to create a persona's experience-level aspects.
Caution: these are randomly generated, so some aspects may contradict one another. Ignore the aspects that don't make sense.

Complex

Aspects of experiences that can be seen using common methods.

Attention Interested

Interested

Complex Level
Attitude thinks it is stupid

thinks it is stupid

Complex Level
Subjective Norm Lover does not approve

Lover does not approve

Complex Level
Abilities Can tell amazing stories

Can tell amazing stories

Complex Level
Language Very limited vocabulary

Very limited vocabulary

Complex Level

Underlying

Aspects of experiences that are hard to see so they must be inspected up-close.

Intention very determined

very determined

Underlying Level
Role leader

leader

Underlying Level
Culture Punk

Punk

Underlying Level
Values Protecting the environment

Protecting the environment

Underlying Level

Core

Aspects of experiences that are the heart of a component.

Sensations Sore throat

Sore throat

Core Level
Mood Frisky

Frisky

Core Level
Self-Concept Feel special

Feel special

Core Level
Worldview everyone is out to get me

everyone is out to get me

Core Level

Sources

References and sources that support the inclusion of this Aspects of Experiences for Design component.