Designers can better understand a person’s characteristics and behaviors through the ways people relate to others. These relationships reveal a person’s place in their community and sometimes how they perceive themselves as part of that community.
Select any of the aspects to learn its role in experience design scenes at the characteristics and behaviors level.
A person's internal and physical identity.
How long a person has lived.
A person's assigned sex at birth.
A person's race based on physical appearance.
A person's sense of their own gender.
A person's physical size.
A person's physical and mental condition.
Ways people relate to others and how they perceive themselves in those relationships.
Emotional and/or romantic attraction to another person.
Ways people are connected to others.
A classification based on a person's social and economic status.
Facts, information, and skills a person has acquired.
Select any of the aspects to learn its role in experience design scenes at the experience level.
Peoples' worldviews and self-concepts shape the ways they make meaning in different situations.
People's collected beliefs about themselves.
How a person conceives the overall "tone" of the world.
People during goal-directed activities.
Concentration on the activity at hand.
A way of thinking or feeling about an activity or design object.
What a person believes others will think of them when they perform a behavior.
Competence or skill to complete an activity.
Physical sensations such as pain or coldness.
A person's emotional state.
People are social creatures. We relate to others and often describe ourselves by those relationships. Aspects that consider people and their relationships reveal who people are in social networks.
References and sources that support the inclusion of this Aspects of Experiences for Design component.